Wednesday, October 28, 2015

How the Hypergrid Made Us More Than We Were...



This is where we were last fall. That is just a concept shot. You can see the final result at world.narasnook.com:8900:Pandora. Take the teleporter to Dixie Land Band and take home all the makings to try putting together your own band. The lizard band was fun and the most complicated thing we could do with an NPC. It was born from a collaboration between Endora Twinklens and Fred Beckhusen as part of our Hypergrid Story project for OSCC 2014.

This is why events like OSCC, AvatarFest, and Hypergrid Stories are important. They bring us together to share knowledge and work as teams to come up with those wow-factor projects. For the members of the Greyville Writer's Colony they are a chance to explore merging storytelling with 3D worlds.

We love visiting beautiful worlds, intriguing worlds, worlds that make us think.

Chapter Six: Nostalgie by Cherry Manga and Praline B

Ending C -- a virtual paradise by Avia Bonne

Personable characters you can interact with is a new feature we'd like to see more widely adopted. When you set down a character on a scene, especially a character that invites visitors to become a part of the activity, you deepen immersion and a visitor connection to your creation.

Chapter One Demon Dance by Nara Malone,  Shannan Albright and Neo Cortex.

Chapter Five Cheshire Cat by Fred Beckhusen and Sunbeam Magic

Chapter Three Tree Guides by Serene Jewel and Fred Beckhusen

We've come a long way in the year since we released that second round of hypergrid stories. We had 8 different stories by 8 authors in that build. This time around we wanted to see what would happen if we tried to tell a story together. Greyville Writers put out the call to the artists, scripters, and builders whose work we admire. We shared a moment of sheer panic when everyone said yes. This was going to happen. We were going to be spending the summer creating with intimidatingly talented folks.

Traditionally group stories are crazy-quilt tales lacking a common thread or coherence. That didn't happen with Immersive Edge. I'm still in awe of what this team effort produced. We have all learned and grown skills and craft over the course of this project that we now take back to our own grids. The weekend we launch we will be giving presentations on the tools developed to create Immersive Edge and gifting them to the Opensim community. This is why the hypergrid is so important to Opensim.




Immersive Edge is an interactive story using tools that allow us to bring characters to life as NPCs that lead you through the story and invite you to join in the adventure. It was created by members from around the hypergrid community. You'll journey through 9 regions/chapters and choose the ending you want for the characters. Learn more at the Hypergrid Story website.

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