Showing posts with label hypergrid stories. Show all posts
Showing posts with label hypergrid stories. Show all posts

Friday, February 21, 2014

Blue Harbor: Interactive Fiction with a Dark Side




Blue Harbor is a journey into the shadows of the mind. It's the story of a young girl determined to keep secrets to protect men who didn't protect her.



A virtual simulation of the old Athen's Asylum, created by Max Neely, has been a driving force in my telling this interactive story.  When Dorthea Dix first fought the battle to get the mentally ill out of basements and chains and into medical facilities, asylums were believed to be an enlightened and innovative treatment for mental illness. This virtual hospital is a replica of the therapeutic architecture that was part of that grand design. The reality of institutional care did not live up to the dream. Mental illness, in the words of this girl, is still a puzzle we can't solve. This abandoned hospital is a monument to that.

This story takes place across the hypergrid in Opensim. The asylum scene jumps from Opensim to  Karpov region in Second Life. For those who can't  go to Second Life there is an Opensim Alternative scene. I recommend the Second Life version. The stark surroundings lend emotion to the crisis that is hard to duplicate anywhere else.

I had been going though the hospital removing the creepier things--pools of blood and skeletons. And the silly things--sheet ghosts. I thought the ruins of the hospital statement enough without the moaning zombies and the horror movie music. But during bug-testing I got to thinking that those Halloween creep-show elements served a purpose. The hospital with it's labyrinth of rooms and many levels serves as a symbol of the mind. The tentacled creature hiding under a trap door in the bathroom is just the kind of thing that leaps out at you from a dreamscape, a shadow element of the mind we don't want to look at, think about, or examine. It's rooted in the secrets we bury deep and accidentally get trapped in when emotional pressure pegs the stability meter in the wrong direction. I decided to leave the rest of the ghouls in the build, allow them to add their own level to this journey.

There have been points in the making of this story where programming bugs and virtual world quirkiness conspired to make me question my own sanity. I had objects saying things I didn't script them to say. Sometimes they said things other objects were supposed to be saying. Other times all the objects decided to taunt me, saying the same thing no matter which I clicked, like children mimicking something I said. Objects disappeared, rearranged themselves, reappeared, stalked me. Don't believe the stalking? Check out the TV in scene two. If it follows you into the yard, please push it back inside before you leave.



The main character in Blue Harbor calls herself and uncomfortable subject we want to put away. That puzzle we can't solve. She is making me live those words. Her story, these settings, make me uncomfortable. We start out by looking at ourselves in the mirror of her reality. Looking in that mirror presented plenty of puzzles. I thought I knew where the story would end but she had other ideas. I thought I knew which day we would launch but she had other ideas.

So what do you do when paranormal activity takes over your tale?  I'm going to pretend it's all buggy code. I'm going to tell myself I left the bugs there for their artistic value. I hope one or two of you will take the challenge this troubled girl is throwing down and join me in discovering what she has to teach us. Enter her mind at your own risk.


Hypergrid Address: world.narasnook.com:8900:Greyville

Tuesday, February 18, 2014

Taking Storytelling to the Next Level?


 
 
 
Taking Story Telling to the next level? Yep. Today my flash fiction, a Letter to Charlie, becomes an interactive game on OpenSim.

Story-telling is changing, and the writers of Greyville, a group of authors, who’ve banded together to tell tales in the metaverse, is launching its first interactive set of stories. Nara Malone, the mastermind behind Greyville, has spearheaded this venture, teaming up with Fred Beckhusen and Whitestar Magic for game scripting, and the authors are ready to reveal their worlds. The writers have created an interactive game, allowing readers to explore their worlds as their story unfolds on the screen.

Transmedia story telling is taking the literary world by storm, and several authors have created short-fiction, ranging from 500 to 1300 words. These stories are deposited throughout the metaverse, and as the story unfolds, readers are able to be transported to the different areas, chosen by the authors, and often constructed and decorated according to the author’s desires.

The stories launched today include “A Letter to Charlie” by Tina Glasneck; “The Twisted Circle” by Shara Lanel; "Blue Harbor" by Nara Malone; and "Incubus Dream" by Siobhan Muir. There will also be poetry and lyrics from Jeff Cuneo, Oshi Shikigami and Nara Malone.

But, Greyville is also taking things further, by including the original art and photography from Endora Twinklens.

To participate or play the game, please visit Greyville at world.narasnook.com:8900:Greyville
 
~Tina Glasneck
 
Leanr more about Tina and her books at TinaGlasneck.com

Monday, February 3, 2014

Hypregrid Stories Project: Building Community Across Virtual Worlds

Our Magic Books donated by Whitestar Magic


Hypergrid Stories is a project we've been cooking up at Greyville Writer's colony for a couple of months now.



The overall goal is to build community across the borders of our hypergrid worlds while we are building stories to entertain the citizens of the metaverse.

Yes, we are even sneaking across the garden wall into SL and back with a scene from one of the stories. More on that on release day.

We've been quietly working with some grid and region owners already. We're amazed by the welcome and support our project has gotten. Whitestar Magic donated magical prim books. Fred Beckhusen contributed the brilliant game controller scripts. Mike Hart of Next Reality Grid has gone out of his way to help us.

Beautiful dressing room set Mike built for Tina
Peek in window at room he and Siobhan are working on.
Siobhan and Grizz slaving away over story plot in Redlight Spa
Dancer Martin in leopard thong provides...um...creative inspiration.
Future home of bookstore for hypergrid authors at Redlight Hotel

Crystal Brewton, indie author extraordinaire and owner of Independently Spoken, was gracious about all our newb mistakes like forgetting to wear or group tags  and wondering why our prims disappeared.


 She's generously allowed us to take over cabins at her colony and build sets inside. She even parked her boat out on Nara's Nook grid in the Quarterz City region. I may have to put a poem in her boat.

Crystal Brewton's boat at Quarterz City.

Poem you ask?

Yes in addition to stories, Jeff Cuneo and I are putting together poems and song lyrics to set out along  a poetry trail. If any of you poets out there have a poem or two you'd like to add, let me know. We're also still looking for places to plant our poetry prims. If you have areas in your region you want to highlight we just need a spot to plant  the book we place the poem in and another prim to hold the script that goes to our game controller to deliver clues to the next scene.

Merrie Schonback, owner of the lovely new Pilliars of Mist world, agreed to host some of our poetry prims at some of her intriguing builds.

Amid the pillars in ruins on Pillars of Mist
Mine Entrance on Pillars of Mist
When the work is all done you will be able to step into one of the story books we will set out in Greyville Park and be teleported into a scene on another grid or region. Then the adventure begins with clues to find the hidden bits of story in each scene. When you finish a scene you will be transported to the next scene.

Yes, we do have plenty of interesting settings around Greyville and the Nook that we'll include too. But the point here is to to show off some other beautiful builds out on the hypergrid.

Good Karma Shop in Greyville

Tarot fortune-telling deck inside Good Karma

Author Shara Lanel's house in Greyville.

We're still looking for settings to put poetry. If you have areas on specific regions you want to draw traffic to we'll happily drop some poetry prims there. We also need a good spot for a Wicca based scene and a harbor of  blue water where you won't mind having a greenhouse floating for a few weeks. Project will be on display Feb 14 thru March 17.

If you'd like to be involved contact Nara: +Nara Malone on G+,  Nara Malone on Facebook , or email nara_malone [at] yahoo.com